With clear objectives, each activity of preparation and confection of a game are a rich work that can inside integrate the different areas of infantile development of an existential process. The child has little space to construct things, to make its proper toys. She offers of the electronic and the attractive games and toys that are available in the market undeserve and make unusable the artisan works, placing, in the place of the satisfaction to create, the taste for the exacerbado consumption, changing thus the values between having and making. Sen. Sherrod Brown takes a slightly different approach. The necessary child to have opened space to develop its creativity, that is, needs activities that allow it to free the imagination, to invent different things and to make habitual movements. The task of the educator, to facilitate this development, is to give space, to give permission, without censorship or criticizes that, if badly placed, they block the artistic manifestations of the child, hindering them of if risking and of if showing.
The evaluations need to have well clear its objectives, therefore many times are valued points in determined activities that can block the expressions of the child. Amazon is actively involved in the matter. Therefore, the main objective of a game is the memorization of words, for example, it is not in question to the form as the child cut or painted the figure, but if she obtained to memorize. Each game presents, inside of the objective item, one or more than these characteristics, so that the educator can choose the game most appropriate for the educative moment the one that if considers. Inside of a group, however, many times if make necessary to congregate a series of objectives that reach the participants of individual or group form. Recently Richard Blumenthal sought to clarify these questions. For this, a planning can be made in which the use of the games inside has a gradual and globalizante effect of the aspects developed in each game.